Darnys and Lancel gather all the infomation they could about the defence
Party was winning
Met a carnival freak name Kiljarra
Agrreed to help kiljarra looked for more answers at the carnival of tears
Walked around the carnival and inspecyed sideshows and rides
Met some interesting people
Met a harrower whom gave ambriel a special magical deck of cards
Were warned by an elf maiden something terrible was going to happen at midnight
Midnight struck and carnival turned into a slaughterhouse
Ecthelion ran and fought minotaur in maze
Began saving as many people as coulld from dark fey
Defeated dark fey at titains wheel
Defeated dark sliegh master
Defeated strong ake tent
Defeated blind peep show (although viktor was blinded)
Defeated Piggy wiggys pie contst
Defeated midern engineering tent
Harased by a foul mothed fairy
Defeated Ice sculptures
Defeated cold rider
Destroyed eye of rapture
Helped the injured
Rewarded by owner Quin
Helpec as best as could
Returned to Lepidstadt near morning
Wpoke to tarkus finley of Ezekials fate
Information Dantz managed to gather about those involve in the trial*
The Three Justices: The Justices are three judges who preside over the trial and decide the verdict. The decision need not be unanimous a majority verdict is acceptable. They make imposing figures, dressed in voluminous black robes with starched ruffs, and wearing enormous powdered wigs that tower over their heads. The Justices for this trial are Chief Justice Khard, Justice Aldaar, and Justice Daramid.
Chief Justice Ambrose Khard: A dour man in his eighties, Chief Justice Khard speaks with a deep, commanding voice and suffers no nonsense in his court. The Chief Justice carries the court gavel a mallet of black ebony the Justice uses to keep order and wears a huge cartwheel ruff to make him look even more imposing. He has the power to have people removed from court, discount evidence, and issue punishments (up to hanging) for lying to the court. Any levity in the court is punished by a fine (up to 1,000 gp) or overnight imprisonment for those who take his court too lightly.
Judge Kasp Aldaar: Judge Aldaar is a figure of terror for criminals on trial. He is a hard-liner in the extreme, and his merciless justice is feared throughout Ustalav. A former military general, Aldaar is infamous for his impalement of four score deserters under his command who fled a battle.
Judge Embreth Daramid: Judge Daramid is a magistrate of Lepidstadt. She is well respected for her even temper and fairness. She is an elite thinkers and a scholars with a tradition of mysticism She is in her sixties, with gray hair pulled back tightly into a bun and icy blue eyes. Daramid believes there is a cancer
in Lepidstadt, a darkness lurking behind the shadow of a scapegoat. As a judge, Daramid has a keen sense of justice, and she fears the Beast will not receive a fair trial. The people of Lepidstadt have blamed the Beast for too much and for too long, and they want it to pay for its crimes, whether those crimes are real or imagined. As one of the three justices presiding over the Beast’s trial, she is unable to openly intervene, other than insisting that the Beast be properly defended in court.
The Holy Sister of Justice: This gray-robed priestess is present to ensure that no magic is used at the trial unless requested or approved by the justices. Unless otherwise instructed, the Holy Sister watches for unauthorized spellcasting and constantly scans the room with detect magic, recasting the spell as necessary. The Holy Sister also has comprehend languages and zone of truth spells prepared should the court require them.
The Herald of the Court: Clad in black half-plate armor with a full-face visor, the Herald keeps his identity secret. The Herald calls out official announcements with the striking of a great gong, calls witnesses, and keeps order in the court. He also acts as the justices’ protector, and has a ceremonial masterwork
greatsword at hand at all times.
The Clerks: Five elderly, pale, and bookish clerks with ink-stained fingers legally accept and record new evidence for the trial, document the proceedings, and ensure procedure is followed to the letter. They tend to speak in legal jargon, which in essence means that whenever they say anything, they use 10 times as many words as necessary.
Otto Heiger: Although well educated and intelligent, Otto is not immune to the bigotry of Lepidstadt and believes the Beast is guilty. Together with his trio of legal advisers (Katra, Trays, Rayshema) he aims to see the Beast burn, and fights tooth and nail to prove his case.
Gustav Kaple: Gustav, a barrister, has been appointed as the Beast’s defender. Gustav believes the Beast is guilty as well, but he feels honor-bound to give the creature the fairest trial possible. Unfortunately, when
standing in front of the full courtroom, Gustav’s nervous stutter makes his speeches almost unintelligible.
Kaiden Octavious: a quadraplegic, Kaiden is a lawyer and legal advisor whom has been selected help defend the beast of Lepidstadt. A man whom needs help with almost anything he does. Kaiden, prone to outbursts, many consider him to be a despicable man.
The Beast of Lepidstadt: The beast stands on trial for three specific crimes against the people of Vieland, but it is common knowledge that these offenses are just representative of the many crimes attributed to the Beast over the past 30 years.
The Trial Begins
As you enter you notice the courtroom is full, while the defence enters. People from all over Lepidstadt have shown up and were already booing and shouting profane words at the huge beast sitting in its cage in the middle of the room, and at those unlucky enough to defend the beast.
[some of the crowd begin to throw insults at the defense]
Crowd: “Gustav likes pants porpoise in his cry hole…”
“Amberliegh thou art a infectious clapper-clawed harpy…”
“Drake, thine sister is a drippy cheating misguided evangelist who services the scaly skunk and the vindictive snob.”
“Ecthelian, thy is a puny qualling half-faced flap-dragon who hath a guts-griping measle”
“May you be lucky and become a dweeby flea-bitten dillweed who gripes about the wrinkly corpse and the snot loving cabbage.”
“To ’ell with you, ye grog-snarfing landlubber… Arrrrgh!”
“Kaiden, you suffer from unconscious genital ambivalence”
Gustav: “I.I.I am not sure I can doooo this”. [looking worried at the rest of his defence]
Entering from the other side of the room is Otto Heiger. A man in his best age, blond swirly hair and a smile that would launch an armada of ships. As he appears, the booing immediately turns into cheering and celebration, people shouting his name over and over.
[Heiger, laughs a little to loud, with a large smile on his face. Almost like this had been planned]
Crowd: “Do us proud Otto”
[After the crowd settle down as the judges enter. Entering directly after Otto is the three high-judges of Lepidstadt.]
The Herald of the Court: [Bangs on gong] “All stand for our honourable magistrates Chief Justice Ambrose Khard, Judge Kasp Aldaar and Judge Embreth Daramid. Please remain standing for our lady, the Holy Sister of Justice. The trial here today will commence under the watchful gaze of the pale lady, may any judgements made here today be as astute, judicious and wise as possible in her eyes. I caution all members of the court to refrain from any activities that may affect the integrity of the legal proceedings here today. [Pause before the herald bangs the gong] You may now be seated ”
[A brief puase while notes are shuffled by the judges]
Khard: “Today preceding will involve any information the defence or the prosecution has to add about the guilt of the creature in question, named “the Beast of Lepidstadt” regarding any findings or connections with the murders of fair folk from Morast spanning over a year. The prosecution has advocated the beast is responsible for he disappearance or death of more then twelve residence from the village. We will now here the opening statement of the prosecution regarding the alleged crimes.”
Crowd: “The beast you dog-hearted pumpion” [a cabbage is let loose from an upper tier]
“Burn the abomination”
“To the hell’s with it”
Khard: [banging his hammer] “Order… Order, or I will have the lot of you cast into the dungeons below…. Now before we begin, her holyiness will present us with a prayer to the Lady of the graves, may our judgments here today be just and righteous in her eyes”.
[crowd settles down again]
[Holy Sister steps up to the podium]
“All who live must face her judgment…no crimes are hidden from her eyes…all souls must pass through her gates…one must not let oneself be misled…She is just and unjust, punishment befits thy crime…the dead were judged out of those things which were written in the books, according to their works…judgement shall be passed unto all…those whom are brought before her throne are not judge by words, but by their actions in life…to judge wrongly is more honorable than not to have judged at all…those magistrates here today are the agents of her will, for though their judgements may prove to be wrong, one shall appeal before thy Pale Lady…All are judge by her questions, not by thy answers…those whom look to extend ones unlife, have secrets they must hide…She is fate…in death all truths are revealed.”
Day one: Morast
Otto Heiger: Your honours, holy sister and good folk of Lapidated, we are brought here today to see justice enacted. For too long has the Vielands suffered before the creature in chains before you today. Charge with 36 counts of murder, spanning a spree of more then 30 years, it is obvious in the eyes of all those folk affected by the beast, as it should be in this court, that the creatures heinous acts demand retribution by fire. The focus of the trial today will be the crimes committed against the fair folk of Morast. For those of you here whom do not know, the village of Morast lies 10 miles to the east of Lepidstadt, in Dipplemere swamp. Morast has been the hunting ground for the beast for more then a years. Morast was a peaceful town, full of life, fishing and herbal harvesting. Then the beast came along. He has terrorized the small town, kidnapped people from their homes, upturned boats, whisked away people into the swamps never to be seen again and desecrated graves.
The prosecution will prove to you today with evidence that beyond doubt, the beast was responsible for the death of 12 villagers from Morast. Worst yet, is that many of the victims bodies have never been found, despite eye witnesses seeing him cart unsuspecting villagers off into the night. I must first tell you, do not be fooled by its childlike demeanour, it is a werewolf in sheep’s clothing, a creature of warped sciences and a sadist that enjoys tormenting its victims, laughing while killing children. I also ask you to just sit and stare at the horrific sight of the creature, one must ask the cruel joke its creator had to give life to such a creature. Worst yet, to give the creature intelligence, which has allowed it to carry out its sadistic and devious crimes. There can be no amnesty, no mercy and no forgiveness. The creatures entire being is bathed in the blood of its victims, whom only crime was for thinking our lands to be safe while conducting there daily duties. You only need to step foot outside of the this courts front door [points to entrance door] and ask a local to know the truth. Even now the front gates of this courthouse are flooded by common folk, decent folk, ordinary folk whom are conscious, livered and perceptive enough to be aware of its pertinent crimes.
But this is a court of law. We are asked to put aside our personal feelings and listen to the hard facts. Therefore the prosecution will show you that the creatures ability to be easily angered, deregulating to a state of uncontrollable anger, a frenzy in which it destroys anything and everything in sight. We shall show you that although like the mind of a child, the beast is clever, deceitful, devious and scheming. We shall present to you evidence that proves the beast was in the area when the attacks occurred. We shall present to you today irrefutable eye witness testimonies of the beast attacking villages of Morast. We shall show how the beast still maintains the possession of victims that went missing.
The words of the defense can not be trusted. They are as feeble as an old woman [crowd gives off a laugh at the statement, along with Heigers buffoonery]. There words drip like acid on a tongue. Poisonous, like chewing razor blades. You would have a better chance getting the truth out of a demon, or rather safer dealing with a demon. There words are villainous, born from the same darkness that spawned that creature [points at the beast]. We shall demonstrate the despicable ways in which they went about to obtain evidence regarding the innocence of the creature in question.
Tarkus Finleys late visit
During the early morning hours after successfully defending the Carnival of Tears, Tarkus Finley runs into the Temple of Sarenrae – rousing Ecthelian from his sleep…
“Ectherlian, it is good to see you. I wish I had better information for you, but I fear the growing darkness in Ustalav. You must be careful. What we have done in Harrowstone has really stirred up the stirges nest with blood. Naught but a ten days ago a group known as the Night Harrow’s stole Father Ezekials body from the Restlands in Ravensgro.
Due to the current problems Pharasma is having with the soul vault, his soul could not be found.
I managed to tracked them down to an abandoned homestead on the outskirts of Ravensgro, but before I could intervene they had warped Father Ezekials body into some sort of undead abomination. He has risen, as a pale stranger (Knowledge religion DC 18 – go to bestiary 3). Silently witnessing there powers from the shadows, I realized just how futile it would be to attack them now without getting allies. Which is why I am here in Lepidstadt, trying to convince the Temple of Pharama to act now, before they grow in strength and power.
Unable to act out of fear of being outmatched, I overhead a conversation they had with Ezekial while I hid nearby. They questioned Father Ezekial on who was responsible for preventing the prisoners from enacting there vengeance against the fair folk of the Ravensgro. Your name came up, as did mine, Von’Drakes and Dantz. I am not sure whether or not they are headed this way, but your investigations into this Beast creature must have spooked there spy network somehow. They are gathering intelligence on all of us. Those whom travel with you should be warned of the danger that now lurks in the whispers of your shadow. Nevertheless, I will try and position the Pharasma church as best I can, but I fear open conflict would result in the death of countless innocent civilians. I sense the whispers that already drift along the wind in Lepidstadt, Svileness Tripe conducted research into Chymic Zombies for Whispering Way, giving the dead intelligence. But he had a supplier of some sort. The church does not have the resources to go after Svileness Tripe as it is currently pressed tracking down rogue wizards whom stole souls from Pharasma vault in the Eternal Restland Boneyard of her sanctum. So I will head te investigation against Tripe and the set up fale leads for Night Harrow’s.
Continue your investigation into the Beast and the Whispering Way, the two must connected somehow.
I have since learnt that the earliest reports of the beast were at the Scholoss Caeomarc Manor to the north. We must find out what the whispering way wants with the Carrion Crown. What it is, what it will be used for. And how the Beast works or worked into there plans. I will delay the Night Harrowers pursuit, I have managed to recruit some like minded individuals myself (Backup PC’s). Meanwhile you to pursue those who seek out the Carrion Crown and prevent them fron enacting whatever it is they are trying to doi. The Beast must have some sort of information/insight into the Whispering Way, maybe he can point you in the right direction…
From what I have learnt about the Night Harrowers is that all of them are dangerous adherents of the Whispering Way. Few match the fame of the Night Harrowers regarding Whispering Way. In philosophy the Whispering Way chief tenet is the embrace of nothing less than a worldwide undead apocalypse. The Night Harrows represent a single cell of these vile philosophers, agents of undeath who seek out those who oppose the Whispering Way and transform them into undead slaves. Renowned harrower Mierela Tsilda first brought the Night Harrows together after reading her own fortune and becoming obsessed with a future she saw for herself in her cards. Mierela believes she’s destined to become a consort to the Way’s greatest champion the Whispering Tyrant, Tar-Baphon. To that end, Mierela routinely consults the harrow to guide her choices, seeking enough power and influence to free the lich-king from Gallowspire. She has made several allies along the way, including the ancient vampire Vesnic Demicci, who once served Tar-Baphon as a scout during the Shining Crusade. The ghoul priestess Nuetetia Irsinoe also joined Mierela as another devout follower of the Whispering Way. They also solicited the aid of a psychopath named Adgrif Yoderbie after admiring his handiwork as a serial killer and alchemical genius. More recently Nuetetia raised Father Ezekial from Ravensgro as a pale stranger, twisted into an abomination through the harrowing card – the betrayer.
As a group, the Night Harrows rely mostly on Mierela’s wagon as a base of operations, though they sometimes separate to pursue personal goals. In Ustalav, their handiwork has caused entire hamlets to disappear in southwest Canterwall, the citizenry supposedly set loose in their own fields as walking dead. Our agents say that in the Hold of Belkzen, Vesnic keeps a minor orc warlord named Kourzek as a thrall, ready to amass an undead horde when they free the Whispering Tyrant. Kourzek flies under the banner of the Flayed Skull. I heard they are pressing the city of Tamrivena from the Tusk Mountains, with orc skirmishes. I also heard a recent trip to Kaer Maga by the Night Harrows left a trail of undead in their wake, and they successfully assassinated the powerful bloatmage, Davanor, who was working with Pharasma priests on research into hemotheurgy and its effect on vampires.
It is believed that the cards brought them together, binding the group to one to another. Perhaps answer could be sought into there ambitions by using or investigating into the harrowing yourself. The first Night Harrower is the ambitious Queen Mother [harrow card] – a Varisian harrower descended from a bloodline of death; yet now she craves undeath. Her readings found the others. The Survivor [harrow card] – a vampire lord from the Tyrant’s army, reluctantly ready to serve anew. The Sickness [harrow card] – a disease-ravaged daughter of Thuvia; she who shunned the Pallid Princess to embrace Him Who Gnaws. Next comes the Lost One [harrow card] – victimized by alchemy; an unseen killer carrying out his Reaper’s murderous will. Lastly the Betrayer [harrow card] – Father Ezekial warped into an undead creation that hungers for the death of those he once called allies. .
They are on your trail. I advised you to stick clear of them if you can, as there magic is more powerful then most of the powerful wizards, priests and alchemists in Ustalav. I heard what you managed at the Carnical a few hours ago. I am also here formally on behalf of the the Pharama Temple and the Reapers (Vampire Hunters) to offer you these gifts in thanks for the lives you saved.
I present thse gifts to your cause: Viktor Von’Drake – Portable Hole, Ecthelian – Scabbard of Keen Edges, Killara – Daring Dancers, Kaiden – Cloak of Bat, Amberliegh – Ring Wizardry I, Dantz/Darnys – Goggles of the Night and Utilitarian Rod, and Sir Lancel – Silver Smite Bracelet. [Please check Obsidain portal for there properties/use)
Please find out what you can about the Whispering Way from the Beast of Lepidstadt. I fear he has more to tell then he lets on. Safe journey and may the Pale Lady protect your soul the darkness that pursues your light. Farewell friend.