Werewolf Packlords

Known Werewolf Tribes of Shudderwood

Description:

Shudderwoods Werewolves

While over a dozen distinct werewolf packs live within the Shudderwood, most packs trace their lineages to one of five tribes native to the region, which are described below. Most of these tribes have two names: that which they call themselves, and a more common epithet by which most outsiders know them.

5 Major tribes

Kamalia Channing or Broken Ones

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These lycanthropes settle in remote or isolated territories, building small provincial communities near the wood’s edge. For the most part, they pose as simple farmers or trappers, occasionally traveling to larger communities to sell or trade for goods. They live and hunt in small packs, targeting lone travelers or those who stray from larger groups. Physically smaller than the other tribes, the Broken Ones transform into red wolves. Their pack structure is matriarchal, and their current tribe leader is the druid Kamalia Channing . The broken ones inhabit the northern most tedge of Shudderwood. There numbers are around 150 when united. Most of the broken ones are druids of the green faith, or memebers of the druids cabal in Lepidstadt. The broken ones use the forest to there advantage manipulating it or trapping foes with traps. The broken ones are well lnow to force or lead pursuers into traps.

Jezeldans or Demon Wolves

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The smallest and most recently formed pack in the Shudderwood, the Demon Wolves are an amalgam of newly aff licted werewolves, whose pitiful existence is typically scorned by most natural lycanthropes, and exiles The smallest and most recently formed pack in the Shudderwood, the Demon Wolves are an amalgam of newly aff licted werewolves, whose pitiful existence is typically scorned by most natural lycanthropes, and exiles from other tribes, all worshipers of the demon lord Jezelda, Mistress of the Hungry Moon. Their current tribe leader, an antipaladin named Adimarus Ionacu, was once in fact an afflicted werewolf who willingly contracted from other tribes, all worshipers of the demon lord Jezelda, Mistress of the Hungry Moon. Their current tribe leader, an antipaladin named Adimarus Ionacu, was once in fact an afflicted werewolf who willingly contracted the disease in devotion to his demonic patron. As a boon, Jezelda transformed him into a natural lycanthrope, and bade him convert more werewolves to her worship.

To date, Adimarus’s missionary zeal has been quite the disease in devotion to his demonic patron. As a boon, Jezelda transformed him into a natural lycanthrope, and bade him convert more werewolves to her worship. To date, Adimarus’s missionary zeal has been quite successful; the black-furred Jezeldans are one of the fastest-growing tribes in the region, and may soon rise as the new lords of the wood. successful; the black-furred Jezeldans are one of the fastest-growing tribes in the region, and may soon rise as the new lords of the wood. Forcefully pushing out other tribes, rhe demon wolves now control the centeral most densest part of Shudderwood. They number around 200 werewolves. The demon werewolves lack mercy or compassion, and kill for fun and pleassure. The Jezelda target those who wear open religious symbols or radiate auras of good. The Jezelda use the powers given to them by their deity and cause afflictions or curses on tjose that oppose them. As such they enjoy to plague their victims with diseases before consumming them.

Deity

Jezelda (pronounced jeh-ZEL-dah) is the shape-shifting demon lord of werewolves and mistress of the moon.

Jezelda

History
Jezelda plays an important role in the history of Golarion, because she is believed by many to be the first lycanthrope who spread the disease to all who now suffer from it. If this is true, then she has placed a huge blight upon the people of the world, but strangely her cultists do not boast of this, instead staying ominously silent on the rumours of their patroness’ origins.

Home
Jezelda dwells in the Abyssal realm called the Moonbog.

Appearance
A Jezelda, like the werewolf, can assume three forms. The first is a human form, that of a beautiful, pale Varisian women with long, flowing ebony hair. The second is that of an enormous, slavering wolf with huge fangs dripping saliva and horrible yellow eyes. Jezelda’s third and favourite form is a horrible hybrid of the two, half wolf and half woman; in this form she looks starved and skinny, hungry for fresh meat. Jezeldas have fiendish blood running through their viens giving them a demonic look and features.

Cult & Worshipers
Jezelda is worshiped solely by werewolves, for she sees all other humanoid as just prey. Here worship is most prevalent in areas with large werewolf populations, in particular the Darkmoon Vale in northern Andoran and the haunted forests of Ustalav, particular the county of Lozeri. Non-werewolf lycanthropes are despised by Jezelda and her cultists are charged with hunting and killing them. Good-aligned lycanthropes are an abomination and, thus, a particularly favoured sacrifice.

Mordrinacht or Silverhides

Werewolf wizard

The Mordrinacht, colloquially known as the Silverhides for their gray-white fur, are more aggressive than the Broken Ones, yet possess more composure and subtlety than the other tribes. They are know to be the friendliest of all the tribew. The Mordrinacht rarely form standard packs, instead living much of their lives as solitary individuals or lone wolves. Only in times of great importance do they unite and form organized packs.

More so than all the others, the Mordrinacht have been successful at blending in with normal humans and living secretly within their communities, with a few bold individuals even settling in some of Ustalav’s major cities. Descended from those afflicted with lycanthropy by the ancient high priest of Desna, the Mordrinacht have long gathered at the Stairs of the Moon to pay homage to the spirit of their ancestor, the vilkacis. It is no secret that the Silverhides’ current leader, Mathus Mordrinacht, has had designs on the position of packlord over all the packs of the Shudderwood for some time. Mordrinacht has been playing second fiddle for Kvalca Sain, for a long time.

Mordrinacht has a devious mind and is a well versed wizard. Due to his strength not being physical, instead his ability to manipulate Mordrinacht was never physically capable of standing against Kvalca Sain, in contest without risking certain death. The Silverhides are the largest tribe and number around 350 werewolves. Most of the other tribes are unaware of there true strength due to the soliadirity they pursue. However in the stairwell to the moon the Silverhides have a firey blue beacon, once ignited the tribe will band and seve the current pack leader without question. The silver hides control the south west and entire east of Shudderwood.

Until recently, the The Silverhides tribe leader, Kvalca Sain, was packlord over all the wolves of the Shudderwood. Her recent assassination at the hands of Mathus Mordrinacht and the Whispering Way has thrown all of the tribes of the Shudderwood into disarray, not just the Silverhides themselves.

The Silverhides attack individually, preferring there own strength and fighting individually. There have highly attuned senses and are natural effective at detecting enemies. Many of the Silverhides can use a little bit of magic which helps them survive denizens of the wood.The silverhides like to openly challenge there enemies to duels or fights, often revealing themselves or goading people to fight them.

Prince’s Wolves or Rhakis

Rhakis

Varisian werewolves with ties to the Sczarni crime family, the Prince’s Wolves were created as part of Prince Andriadus Virholt’s efforts to rid his lands of the agents of the Whispering Tyrant centuries ago. The Prince’s Varisian werewolves with ties to the Sczarni crime family, the Prince’s Wolves were created as part of Prince Andriadus Virholt’s efforts to rid his lands of the agents of the Whispering Tyrant centuries ago. The Prince’s Wolves maintain a tight pack structure and spend much of their time traveling in small family groups, performing or pickpocketing to support themselves before moving on to do it again somewhere else.

The Prince’s Wolves maintain a tight pack structure and spend much of their time traveling in small family groups, performing or pickpocketing to support themselves before moving on to do it again somewhere else. The Prince’s Wolves transform into wolves with snow white fur, and their current tribe leader is a roguish scoundrel named Rhakis Szadro. Being a crime family the prince wolves hunt in packs. When a pack is lost the rest of the clan will ruthlessly hunt down the purportraitors. The Prince wolves are very territorial aginst incursion into their packs lands. Because they survive off pilfering, they control the westwood and edge wood of Shudderwood, closest to Lepidstadt. Tbey also have agents infiltrate cities and towns nearby Shudderwood to alert them of trade wagons carting priceless goods. It is believed the princewolves den in clattered in gold and jewels they have stolen over almost 500 yeasrs. Following Sczarni tradition the Princewolves are very patticular about who they recruit, and number around 200 werewolves.

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The prince wolves are skirmishers that sneak attack there prey either by using bows or shear numbers.

Vollensag or Primals

Vollensag

The smallest of the 5 large tribes of Shudderwood’s , the Vollensag are also the most homogenous, as they are all descended from the ancient Kellid tribes who once inhabited these lands before they were driven out by the The smallest of the Shudderwood’s tribes, the Vollensag are also the most homogenous, as they are all descended from the ancient Kellid tribes who once inhabited these lands before they were driven out by the invading Varisians. At present, less than 50 Vollensag remain, settled deep in the woods and traveling in small migratory hunting packs, living as much as their ancestors did.

Despite their declining numbers, the Primals’ ability to transform into large gray dire wolves makes them an influential force among the wolves of the wood. The Primals hold onto traditional beliefs of only afflicting those who wish to be chossen. This is also known as the choosing. The Primals are nomadic and do not inhabit any particular section of shudderwood. Other tribes beside the demon wolves allow them to pass without confrontation and unchallenged, due to the shear power the Primals have. It is still unkown how Kvalca Sain managed to best the last primal leader of the wood for title of packmaster of all shudderwood, as only packleaders are privy to the duel, but what is know is Vollensag is eager to make a name for himself. The Primals rarely stray far from there tribe.

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The primals come in force and use brute strength. They use there brutish strength and size to knock enemies over leaving the mutts (smaller wolves) to kill those who loose their footing.

Smaller tribes

Kumori Pack or Akumas: Tien descendent wolves, the Kumori pack prefer to fight with weapons and recruit large wolves to serve as mounts. They are lead by Akuma. They fight from dire wolves wolfback. The Kumori are very ceremonial.

Weresam

Faded Shadows, Spirit Wolves or Ghosts: Ghost like wolves that can turn eatereal and move through solid objects. The faded shadow are believed to be possessed by spirits of the wood. They rarely are ever seen and only ever attack those that would harm Shudderwood. They are lead by Ghost, a large white wolf. It is believed they can never expand in number due to there only ever being a dozen or so spirits which possess there members. When one dies another is choosen to take there place.

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Forest Fires or Markovs: Natural blighters, this pack ritually burns down parts of the forest and scavengers those unlucky to escape the fire. There favourite tactic is to circle there victims in a circle of fire and pick off any who make it through the flames. Many believe they may be merging with the demon eolves. They are lead by Markov.

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Crimson Hollows or Drethnozzrna: Given there powers by anicient rituals to dark gods, the Crimson Hallows are like dark shadows in Shudderwood. Lead by Drethnozzrna, a suspected drow. The Crimsons Hallows use darks magics to rnender there foes blind, relying on there scent to track down and kill their foes.

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Skull Pack or Set’Ufnar: Guardians of the ancient burial sites or ancient tombs, the Set’Ufnar are approacable and leave obvious warnimgs to those who would tresspass on their religious or protected sites. The Set’Ufnar are respected by all wolf clans as they protect the heritage of all Shudderwoods packs except the renegades who often try to steal from the ancient tombs. They are lead by Set’Ufnar. There grounds are always marked by piled skulls. They use totems of power or magical traps to keep foes out of their lands. Totems are often linked to nearby tribes and sent to get immediate aid when danger approaches. As such the skull pack usually fight in a defensive manner until they can get support from another tribe.

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The Forsaken or Menzoon: Made up of outcast wolves from other clans. The foresaken are lead by Menzoon. Usually left to scavenge off others the Menzoon scavenge only attacking those foolish enough to travel alone or unarmed.

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The Moonstone pack or Inogios: The Moonstone pack are tribalisitic. They use only wood and stone for weapons. They are lead by Inogio. They pelt there victims from high above in the trees with stones. They capture younglings (children and claim them as there own), often bestowing them with the gift (lycanthrope).

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The Nightwalkers or Fasmire: This pack contain a rare form of lupis which makes them deftly ill in direct sunlight and sensitive to forms of light. The Nightwalkers only venture out during the night and live a nocturnal lifestyle. They are lead by Fasmire. They uses there ability to be stealthy to sneak up and drag off unsuspecting victims into the night.

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Feral bites or Gnaw Marrow: This pack fangs contain a natual poisons that can be devistating, and often hard to cure. The feral bites torment and stalk there prey for long periods of time. Often just biting and running away, staying close enough to there prey to kill any that go for help and continue to poisons there victims with bites until they die. Packleader is “Gnaw Marrow” the sick.

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Blood Moons or Howlers: Natural frenziers, these werewolves fight until they are literally killed. Blows that would kill most werewolves are simply shook off by them and returned in kind. They are lead by Howler, an old grey wolf with more scars on him then a seasoned figter who has retired. The Blood Moons employ no tactics except for shear brutality, often just power attacking, cleaving or sundering any thing in sight.

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The Renegades or Symcas: Dirty by nature, the rengades offer no loyalty and nothing is sacred to them. They are lead by an almost ever changing hierarchy. They are more like pirates then wolves, easily turning on each other if an opportunity presents itself. They are currently lead by Symca. The renegades use dirty figthing tactics like throwing dirt in ones eyes or calling shots on there enemies to render them helpless.

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Jagged Tooths or Ulferics: The jagged tooths have seratted teeth which often cause there Victims to bleed out. The Ulferics resemble vampire more then werewolves in that they live only to taste blood. They are lead by Ulferic. They like to pin there foes and bleed them out, with there strong jaws.

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Thick Hides or Kensil: Gifted with naturally thick skin, the thick hides are naturally tough. More then one unsuspecting enemies have gotten to close after believing they had killed one only to be torn to shreads. The thick hides are lead by Kensil. The thick hides love to play dead and ambush there enemies, often staging areas of bloodshed or posing as injured or dead villagers to lure there victims in close.

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Swiftclaws or Wranglers: The swiftclaws are the fadtest of all the wolf clans and the fastest growing in strength of the lesser clans. They have a unatural presence about them that can evoke fear in tbe hardiest of men, making them flee. When there victims run in fear they hunt them down and kill tem. They are lead by Wrangler.

Werewolf

The Predators or Hunters: Sadistic and lovers of pain and tortures, the predators love to skin there victims alive while others watch. The predators enjoy taking victims alive to ritualistically torture them. As such, they usually carry clubs or saps to knock enemies out. Those that survive there tortures long enough become members of there clan. They are usually left with permenant mental damage as a result or horribly disfigured. They have psychotic tendencies. They are always lead by the one called Hunter, which is symbolic of whomever leads them.

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The Mirage or Kuunas: Ancient scholars and traditionalist, the Mirage envoke a covenant of silence that prevents them from talking to other tribes or people. When confronted by an adversary they use magical illusions usually in an attempt to flee. They prefer to remain reclusive to other tribes. The Mirage more like monks then werewolves, enjoy a long time in hybernation and meditation. They are lead by Kuunas.

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The Gunrunners or Milvines: A splinter group of the silverbacks, tbe gunrunners have taken to new science after raiding merchant wagons containing gun powder headed for Lepidstadt University. Involved with drugs, smuggling and gene therapies the gun runners like to gentically manipulate themselves with mutagens or use black power weapons to kill off enemies. They are lead by Milvine. They recently procured goods from Gorden Winchesters Trade Consortium, raiding one of tne noblemans caravans.

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Bio:

Werewolf Packlords

Carrion Crown: Kyle's ktle1985